We've changed plasticity

VR Laboratory Exhibition

La Baraka, Angoulême, April 2024

<strong><em>IMG_2802</em></strong>,

“This Is How We Film”, Virtual World by Filmmaker Joseph Morder, 2024

Laboratory and cooperative exhibition, conceived as a Artistic hallucination Born from an original idea by David Legrand, who also curated the project, and developed by Léo Sallanon, this initiative explores the concept of “cinema bubbles” within a floating cinema universe and spatial video environments, through a multiplayer VR experience. The mutant environments were created in collaboration with artists such as Joseph Morder, Marie Losier, Nicolas Macumi, Alix Perez, Benjamin Sebbagh, Danielle Vallet-Kleiner, and Philippe Zunino, along with students from the Fine Arts schools of Limoges, Annecy, Angoulême, Angers, and Montpellier.

Visual Atlas of the VR Exhibition

Superimposed reality multiplayer session - immersive VR exploration.

Virtual worlds

Video of a visit

Credits

Artistic coordination and original idea : David Legrand
Computer development : Léo Sallanon

With artists and students :
Kelly Chery Boegly, Eliot Bonnet, Mia Damart, Colombe Delacoste, Danielle Vallet Kleiner, Nicolas Lopez, Marie Losier, Nicolas Macumi, Zoran Makowec, Louis Miralles, Joseph Morder, Etienne Muller, Swan-Emmanuelle Ohse, Alix Perez, Joshua Rattray, Benjamin Sebbagh, Pablo Saintout, Edouard Thiodat, Adélie Vertès, Coline Vion, Xing Xiao, Philippe Zunino.

This project is supported by the Visual and Fine Arts Sector Agreement. Astre – Visual and Fine Arts Network in Nouvelle-Aquitaine, the Nouvelle-Aquitaine Region, the DRAC Nouvelle-Aquitaine, Antre Peaux (Bourges), and the Montana Senior Residence in Angoulême.

Documents

Poster of the VR exhibition by Rainier Lericolais

Speech delivered at the opening of the exhibition.

Introducing La Base Hall Noir

<strong><em>IMG_1291</em></strong>,
The Imaginative Organ of Interwoven Worlds

An artistic and interstellar cooperation base, bringing together students, artists, filmmakers, engineers, coders, and software developers — all aspiring to design and produce artistic hallucinations in virtual reality. These creations, accessible in multiplayer mode, are experienced as immersive journeys through layered reality — suspended between the real and the imaginary.

Hall Noir Base 2024

A prototype of a multi-world studio-school, dedicated to the arts of symbiotic cooperation between students and artists. This structure explores computer code, gravity-defying 3D design, spatial poetry, and programmed arts. Conceived as a self-managed base for collective creation, it is equipped to develop digital arts, including interactivity and virtual reality.

The base’s technologies explore the poetics of plasticity, particularly in the representation of extraordinary visions: supernatural apparitions, cosmic visions, ocular temptations, and living images created without material support. Spatial and sensorial narratives for virtual reality, as well as layered reality experiences, are studied here in depth.

Finally, the base is committed to the production of collective works that fuse the real world, the virtual, and the strata of time.

This project is supported by the Visual and Fine Arts Sector Agreement.
Astre – Réseau arts plastiques et visuels en Nouvelle-Aquitaine